


The game briefly returned to the App Store five months later under the title Edge by Mobigame despite not having reached an agreement with Langdell, but Apple removed it again after a month. Mobigame's lawyers disputed the enforceability of Langdell's trademark and details of Langdell's claimed communications. As one of several disputes Langdell had made over his apparent ownership of the trademark for the word 'edge' in video games, Langdell requested a share of the game's revenue but did not reach a resolution with Mobigame. Įdge was originally released in December 2008 but was removed from the App Store in May 2009 in a trademark dispute with Tim Langdell of Edge Games. (On 2011 the 17 bonus levels were added.) Shortly after the game returned to the Apple App Store, Mobigame upgraded Edge 's graphics for compatibility with Retina Display resolution and the iPad's larger screen.
#MOBIGAMES EDGE FREE#
They increased the number of levels from 26 to 46, and then to 48 in a few months with free updates. After its initial release, Mobigame considered support for keyboard and joypad controllers. The team's initial intention was to develop a game dedicated to mobile platforms. Its composers included Romain Gauthier, Simon Périn, Richard Malot, Jérémie Périn, and Matthieu Malot. Papazian programmed the game and Malot served as its artist and game designer. Malot conceived the core concept of a cube-rolling game in 2004. Įdge was developed by a two-man team: David Papazian and Matthieu Malot, collectively known as Mobigame. It also introduces an AI-controlled antagonist named "Darkcube" that moves on its own and can disrupt the player by blocking paths and pressing switches. Įdge Extended adds 48 new levels (plus 15 new bonus levels) and new features. Completing the 48 main levels unlocks Turbo mode, which makes levels move at a faster pace.

There are 48 main levels and 17 bonus levels. Smartphone versions offer two control schemes: swiping fingers across the screen (the default) or pressing on-screen buttons. The player can reduce their level completion time by making the cube hang on edges and ledges of the maze for extended periods. Collecting all prisms in a level and clearing it quickly earns the player a special rank. After completing a level, the player receives a performance ranking based on completion time, number of prisms obtained, and number of times the cube falls off the map. Levels consist of platforms, moving blocks, switches, and collectible prisms. The objective is to navigate the cube through maze-like levels and reach the goal. By balancing the cube along the edge of a wall or space, the player can hang across certain edges to cross large gaps. The cube can climb over steps that equal in height to the cube. The player moves a cube by "rolling" its faces toward a given direction. Gameplay and edge hangtime, on the iOS releaseĮdge is a platform puzzle video game with an isometric viewpoint.
#MOBIGAMES EDGE MAC OS#
Two Tribes released the expansion as downloadable content for the Mac OS X, Linux, and Windows versions of the original game and included in the Wii U and Nintendo 3DS versions of the original game.
#MOBIGAMES EDGE ANDROID#
This expansion was released separately as an independent app for iOS on August 25, 2011, and Android on January 27, 2012. An expansion titled Edge Extended was released with new levels, new music, a new 3D engine, and a new computer-controlled dark cube opponent.

The game also received multiple awards including the Milthon Award for Best Mobile Game, two categories in the 5th International Gaming Award, and nominations for three Independent Games Festival categories. It was released on Steam in August 2011 by publisher Two Tribes.Įdge had a positive reception among reviewers, who praised its minimalist level design and chiptune soundtrack. The game was released on multiple platforms including mobile phones, PlayStation Portable, Windows, Mac OS X, Linux, Android, Wii U, and Nintendo 3DS. This had caused the game to be briefly released as Edge by Mobigame and Edgy, before ultimately returning to the App Store under its original name in January 2010. Originally released on the App Store in December 2008, it has been removed and re-added to the store multiple times due to a trademark dispute with Tim Langdell of Edge Games, concerning the use of the word "Edge" in the title. The objective is to guide a rolling cube through maze-like levels and reach the goal.
#MOBIGAMES EDGE PC#
Edge is a puzzle-platform game developed by Mobigame for PC and iOS devices.
